Venessa, Kisusyenni, and Heru Wijayanto Aripradono. “Usage of Gamification and Mobile Application to Reduce Food Loss and Waste: A Case Study of Indonesia: A Case Study of Indonesia”. Journal of Information Systems and Informatics 5, no. 1 (February 18, 2023): 102–122. Accessed March 7, 2026. https://www.journal-isi.org/index.php/isi/article/view/432.