VENESSA, Kisusyenni; ARIPRADONO, Heru Wijayanto. Usage of Gamification and Mobile Application to Reduce Food Loss and Waste: A Case Study of Indonesia: A Case Study of Indonesia. Journal of Information Systems and Informatics, [S. l.], v. 5, n. 1, p. 102–122, 2023. DOI: 10.51519/journalisi.v5i1.432. Disponível em: https://www.journal-isi.org/index.php/isi/article/view/432. Acesso em: 7 mar. 2026.